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- /************************************************************************
- filename: CEGUIGUILayout_xmlHandler.h
- created: 5/7/2004
- author: Paul D Turner
-
- purpose: Interface to XML parser for GUILayout files
- *************************************************************************/
- /*************************************************************************
- Crazy Eddie's GUI System (http://www.cegui.org.uk)
- Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *************************************************************************/
- #ifndef _CEGUIGUILayout_xmlHandler_h_
- #define _CEGUIGUILayout_xmlHandler_h_
-
- #include "CEGUIWindowManager.h"
- #include "CEGUIWindow.h"
- #include "CEGUIXMLHandler.h"
-
- #include <vector>
-
- // Start of CEGUI namespace section
- namespace CEGUI
- {
- /*!
- \brief
- Handler class used to parse the GUILayout XML files using SAX2
- */
- class GUILayout_xmlHandler : public XMLHandler
- {
- typedef WindowManager::PropertyCallback PropertyCallback;
- public:
- /*************************************************************************
- Construction & Destruction
- *************************************************************************/
- /*!
- \brief
- Constructor for GUILayout_xmlHandler objects
- */
- GUILayout_xmlHandler(const String& name_prefix, PropertyCallback* callback = NULL, void* userdata = NULL) :
- d_root(NULL),
- d_namingPrefix(name_prefix),
- d_propertyCallback(callback),
- d_userData(userdata)
- {}
-
- /*!
- \brief
- Destructor for GUILayout_xmlHandler objects
- */
- virtual ~GUILayout_xmlHandler(void) {}
-
- /*************************************************************************
- SAX2 Handler overrides
- *************************************************************************/
- /*!
- \brief
- document processing (only care about elements, schema validates format)
- */
- virtual void elementStart(const String& element, const XMLAttributes& attributes);
- virtual void elementEnd(const String& element);
-
- /*************************************************************************
- Functions used by our implementation
- *************************************************************************/
- /*!
- \brief
- Destroy all windows created so far.
- */
- void cleanupLoadedWindows(void);
-
-
- /*!
- \brief
- Return a pointer to the 'root' window created.
- */
- Window* getLayoutRootWindow(void) const;
-
- private:
- /*************************************************************************
- Implementation Constants
- *************************************************************************/
- static const String GUILayoutElement; //!< Tag name for GUILayout elements.
- static const String WindowElement; //!< Tag name for Window elements.
- static const String PropertyElement; //!< Tag name for Property elements.
- static const String LayoutImportElement; //!< Tag name for LayoutImport elements.
- static const String EventElement; //!< Tag name for Event elements.
- static const char WindowTypeAttribute[]; //!< Attribute name that stores the type of Window to create.
- static const char WindowNameAttribute[]; //!< Attribute name that stores the name of the window to create.
- static const char PropertyNameAttribute[]; //!< Attribute name that stores the name of the property to set.
- static const char PropertyValueAttribute[]; //!< Attribute name that stores the value to pass to the property.
- static const char LayoutParentAttribute[]; //!< Attribute name that stores the name of the window to attach the layout to.
- static const char LayoutImportFilenameAttribute[];//!< Attribute name that stores the file name of the layout to import.
- static const char LayoutImportPrefixAttribute[]; //!< Attribute name that stores the prefix to use when loading the imported layout.
- static const char LayoutImportResourceGroupAttribute[]; //!< Attribute name that stores the resource group identifier used when loading imported file.
- static const char EventNameAttribute[]; //!< Attribute name that stores the event name to be subscribed.
- static const char EventFunctionAttribute[]; //!< Attribute name that stores the name of the scripted function to be bound.
-
-
- /*************************************************************************
- Implementation Data
- *************************************************************************/
- typedef std::vector<Window*> WindowStack;
- Window* d_root; //!< Will point to first window created.
- WindowStack d_stack; //!< Stack used to keep track of what we're doing to which window.
- String d_layoutParent; //!< Name of the parent window to attach the loaded layout to.
- const String& d_namingPrefix; //!< Prefix that is to prepend all names of created windows.
- PropertyCallback* d_propertyCallback; //!< Callback for every property loaded
- void* d_userData; //!< User data for the property callback
- };
-
-
- } // End of CEGUI namespace section
-
-
- #endif // end of guard _CEGUIGUILayout_xmlHandler_h_
-